﻿using System.Collections;
using System.Collections.Generic;
using ProtoModels;
using UnityEngine;

[System.Serializable]
public class MyPlayerModel
{
    public bool shownTutorial;

    public bool playerRatedApp;

    public int coinCount;

    public bool shownMainMenuTutorial;
    public int score;

    public int leagueGamesPlayed;

    public int arcadeGamesPlayed;

    public bool playerLikedFacebookPage;

    public int coins;

    public bool starsForCoinsTipShown;

    public long creationTime;

    public int usedShoe;

    public int usedRacket;

    public int numBalls;

    public long lastBallsDelivery;

    public bool leagueTutorialShown;
    public bool spinTutorialShown;

    public bool multiplayerMatchPlayed;

    public int multiplayerWins;

    public int multiplayerLoses;

    public long timeStartedCollectingPoints;

    public long countryPoints;

    public long rankingsScore;

    public long competitionStart;

    public long competitionEnd;

    public int usedCourt;

    public int usedLook;

    public int usedCameraView;
}
